Inkthorne.com was created in March of 2014 and sat mostly idle for 3 years. Originally, my intent was to focus on video game development; however, the vision has broadened to include a wider array of digital media including: animation, music, and storytelling.
I am a professional video game programmer and have been developing games since 1998. I have had the opportunity to work on rendering, networking, collision & physics, cameras, player controls, and UI. Recently, I have started scratching a long neglected itch: 3D modeling. I am currently pretty lousy at it, but learning sure is fun!
Accomplishing anything of value requires small steps and lots of persistence. My initial projects will be modest. More details to come. Let’s see what happens!